Game Artist
I
Job Description
Game artists are tasked with bringing our games to life by
developing eye-catching art for casino games throughout the world. At
Scientific Games you will be working with a group of exceptionally talented
artists, creating game art for exceptional brands such as: Lord of the Rings,
Seinfeld, Wizard of Oz, Wonka, and many more. As part of our Chicago studio you
will be enjoying working in friendly environment in the center of the city,
with all the tools and guidance necessary to grow in your role here at
Scientific Games.
Essential Job
Functions:
·
Create game art for all aspects of our slot games,
including symbol art, backgrounds, display art and game animations.
·
Create high-caliber art, maintaining excellent
art quality in regard to character design, color theory, layout, text treatment,
and animation ability.
·
Continually sharpen artistic abilities through
company training, independent learning, and learning from other team members.
·
Continually sharpen software expertise through
company training, independent learning, and learning from other team members.
·
Work closely with Senior Artists and Lead Artists,
producing high-quality art in an iterative process.
·
Display a high degree of professionalism at all
times, accepting critique from team members.
·
Show efficiency in self-managing time with a
reasonable degree of accountability and minimal instruction
·
Demonstrate excellent file structure and organization.
Create art assets and document all art assets created with minimal mistakes.
Qualifications:
·
Education: Bachelor of Arts in
art/animation
·
Required Experience: Minimum 1 – 3
years previous experience as an Associate or Core Artist in a production
environment
·
Ability to create art and animation for all game
aspects (screen layout, symbol sets, etc) with minimal guidance.
·
Understand how to design art for various themes
and platforms
·
Excellent drawing and rendering abilities
·
Excellent written and verbal communication
skills
·
Proficient in Photoshop, Flash, After Effects
·
Working knowledge of Illustrator, Studio Max or
other 3D platform
ALL APPLICANTS MUST
PROVIDE THE FOLLOWING TO BE CONSIDERED FOR THIS ROLE:
·
Portfolio link (website or blog required for
pre-interview)
·
Samples of sketch work (sketchbook or
loose-leaf)
o
Layered working Photoshop, Flash, After Effects,
and Studio Max files as appropriate to the position
o
Animation samples if animation is core ability
(AVI, Quicktime, or website)
To Apply: Send portfolio (see above) and resume to Stacy Henner at Stacy.Henner@scientificgames.com